벡터 계산을 위한 구조체 선언
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Option Explicit Type Vector3D '3차원 벡터를 위한 자료 구조 X As Double Y As Double Z As Double End Type |
내적 계산하기
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Function DotProduct(v1 As Vector3D, v2 As Vector3D) As Double DotProduct = v1.X * v2.X + v1.Y * v2.Y + v1.Z * v2.Z End Function |
벡터의 합
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Function VectorAddition(v1 As Vector3D, v2 As Vector3D) As Vector3D Dim c As Vector3D ' c.X = v1.X + v2.X c.Y = v1.Y + v2.Y c.Z = v1.Z + v2.Z ' VectorAddition = c End Function |
외적
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Function CrossProduct(v1 As Vector3D, v2 As Vector3D) As Vector3D Dim c As Vector3D ' c.X = v1.Y * v2.Z - v1.Z * v2.Y c.Y = v1.Z * v2.X - v1.X * v2.Z c.Z = v1.X * v2.Y - v1.Y * v2.X ' CrossProduct = c End Function |
벡터의 크기
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Function Norm(v1 As Vector3D) As Double Norm = Sqr(v1.X * v1.X + v1.Y * v1.Y + v1.Z * v1.Z) End Function |
벡터의 차를 위한 함수
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Function MinusVector(v1 As Vector3D) As Vector3D Dim r As Vector3D ' r.X = -v1.X r.Y = -v1.Y r.Z = -v1.Z ' MinusVector = r End Function |
벡터의 비교
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Function Equals(v1 As Vector3D, v2 As Vector3D) As Boolean If (v1.X = v2.X And v1.Y = v2.Y And v1.Z = v2.Z) Then Equals = True Else Equals = False End If End Function |
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